![]() ![]() Now the exception handler should handle native code to managed code transitions. added more exception handler on native to managed interfaces added confirmation prompt if the user wants to discard the error report and an attachment was attached to it. added more compatibility with butterlib XML validator now runs faster because it doesn't need to display valid xml files in error window Nobody was reporting this bug until a user PM'd about this on discord. I'm sorry if these two feature didn't work as expected in previous version. Save games cannot be downloaded in generated. ![]() Screenshot didn't appear in saved generated. ONLY COMPATIBLE WITH v1.1.0 only! (otherwise you will get hard crash)Īutomatically download exception definitions (solutions.json) on game start upĭownload exception explanations automatically on boot up (pulls data from ) ![]() must be in the campaign (not in the battle) not related to party/item error or corruption (this may lead to save corruption or broken save) If this mod breaks, I'm sure other mods break too, because that means core engine functionality has been changed.Įmergency save only works if the game crashed: Harmony is now MANDATORY, install it here: HarmonyĪ: Because the core engine/library remain the same. THIS DEBUGGER/REPORTER CANNOT CATCH EXCEPTION, ENGINE CORRUPTION, and NATIVE CODE (C/C++) RELATED ERRORS. A Harmony library must be installed for Bannerlord version 1.5.9+ and up to maintain compatibility with new mods. Harmony must be placed first, then BEW, and so on. Make sure to unblock the all of DLLs before playing (, BetterExecptionWindow.dll, DotNetZip.dll, BetterExceptionWindowConfigUI.dll) You can also save the error logs as well. Instead of infinite loading/freezing or any weird behaviour, the game should throws an error window so you can identify the cause. ![]()
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